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Beyond Fun: Serious Games and Media

Beyond Fun Serious Games and Media This book focuses on strategies for applying games simulations and interactive experiences in learning contexts A facet of this project is the interactive and collaborative method in which it was cre

  • Title: Beyond Fun: Serious Games and Media
  • Author: Drew Davidson
  • ISBN: null
  • Page: 387
  • Format: Kindle Edition
  • This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts A facet of this project is the interactive and collaborative method in which it was created Instead of separated individual articles, the authors and editors have orchestrated the articles together, reading and writing as a whole so that the concepts across thThis book focuses on strategies for applying games, simulations and interactive experiences in learning contexts A facet of this project is the interactive and collaborative method in which it was created Instead of separated individual articles, the authors and editors have orchestrated the articles together, reading and writing as a whole so that the concepts across the articles resonate with each other It is our intention that this text will serve as the basis of many discussions across conference panels, online forums and interactive media that in turn will engender special collaborative issues and text

    • [PDF] Download ☆ Beyond Fun: Serious Games and Media | by ✓ Drew Davidson
      387 Drew Davidson
    • thumbnail Title: [PDF] Download ☆ Beyond Fun: Serious Games and Media | by ✓ Drew Davidson
      Posted by:Drew Davidson
      Published :2019-01-20T04:17:41+00:00

    1 thought on “Beyond Fun: Serious Games and Media

    1. Beyond Fun includes several very cogent, well-formed essays. There is, however, some unevenness to the collection. Many of the essayists are not writers, and the informality of their writing styles can be distracting to a critical reader.Several essays stand out as noteworthy. Drew Davidson's "Why Create a Media and Game Center?" provides an introduction to reasons for and ways to set up a media and gaming center at a university. Michael Mateas's "Procedural Literacy: Educating the New Media Pra [...]

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