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The Game Design Reader: A Rules of Play Anthology

The Game Design Reader A Rules of Play Anthology The Game Design Reader is a one of a kind collection on game design and criticism from classic scholarly essays to cutting edge case studies A companion work to Katie Salen and Eric Zimmerman s textb

  • Title: The Game Design Reader: A Rules of Play Anthology
  • Author: Katie Salen Eric Zimmerman Greg Costikyan Chris Crawford Bernard DeKoven Gary Alan Fine Richard Garfield James Gee
  • ISBN: 9780262195362
  • Page: 437
  • Format: Hardcover
  • The Game Design Reader is a one of a kind collection on game design and criticism, from classic scholarly essays to cutting edge case studies A companion work to Katie Salen and Eric Zimmerman s textbook Rules of Play Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and plaThe Game Design Reader is a one of a kind collection on game design and criticism, from classic scholarly essays to cutting edge case studies A companion work to Katie Salen and Eric Zimmerman s textbook Rules of Play Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.Thirty two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions What are games and how are they designed How do games interact with culture at large What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives Game journalists express the rhythms of game play, sociologists tackle topics such as role playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader Visual essays between book sections act as counterpoint to the writings.Like Rules of Play, The Game Design Reader is an intelligent and playful book An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

    • [PDF] Download ☆ The Game Design Reader: A Rules of Play Anthology | by ✓ Katie Salen Eric Zimmerman Greg Costikyan Chris Crawford Bernard DeKoven Gary Alan Fine Richard Garfield James Gee
      437 Katie Salen Eric Zimmerman Greg Costikyan Chris Crawford Bernard DeKoven Gary Alan Fine Richard Garfield James Gee
    • thumbnail Title: [PDF] Download ☆ The Game Design Reader: A Rules of Play Anthology | by ✓ Katie Salen Eric Zimmerman Greg Costikyan Chris Crawford Bernard DeKoven Gary Alan Fine Richard Garfield James Gee
      Posted by:Katie Salen Eric Zimmerman Greg Costikyan Chris Crawford Bernard DeKoven Gary Alan Fine Richard Garfield James Gee
      Published :2018-04-17T10:57:16+00:00

    1 thought on “The Game Design Reader: A Rules of Play Anthology

    1. This book is probably the most comprehensive anthology of video game related studies that I have to date. More to the point, it doesn't just have a lot of essays, but it has a lot of essays that are foundational to the field, and still significant five years later. To name a few, we have play theory from Huizinga, Callois, Bateson and Sutton-Smith; education and game discussions from James Paul Gee and Henry Jenkins; game design essays from actual game designers, including Marc LeBlanc, Doug Chu [...]

    2. This is an excellent resource for anyone interested in thinking about play and games. There is a very broad selection of essays and articles that touch upon historical and cultural issues of play, as well as specific games ranging from folk games to board games, card games, and of course video games.The name might be slightly misleading; you won't find much in the way of tutorials or guidance here if you just want to be a game designer. Instead, this is aimed towards when you are interested in g [...]

    3. Thank you thesis work, I get to read ridiculously heavy tomes dedicated to the mythological underpinnings of the Legend of Zelda. Being a huge video game fan, it's neat to see these games that I love so doted on, on the other hand it's a little silly to read an essay on the subtext of "Adventure"

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